Ziggy

Zsigmond Ernts, Male Shifter, Wildhunt Exp2/Rgr4: CR 5; Medium Humanoid (Shapechanger); HD 2d6+4(Expert) , 4d8+8(Ranger) ; hp 45; Init 5; Spd 30; AC:15 (Flatfooted:14 Touch:11); Atk +8 base melee, +6 base ranged; +7/7 (1d8+3, Longsword, Masterwork; 1d6+1, Sword, short, Masterwork); SA: Shifting (Su): 1/day ; SQ: Low-light Vision (Ex), Wildhunt (Su), Racial Traits: Shifter; AL N; SV Fort +6, Ref +5, Will +5; STR 17, DEX 13, CON 15, INT 8, WIS 12, CHA 6.
Skills: Balance +1, Climb +3, Heal +8, Jump +3, Knowledge (Nature) +9, Listen +6, Move Silently +4, Spot +9, Survival +10, Use Rope +4.

Feats: Armor Proficiency: light, Endurance, Improved Initiative, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Fighting.

Spells Known (Rgr -/1): 1st - Accelerated Movement, Alarm, Animal Messenger, Animal Trance, Animal Trick, Arrow Mind, Bloodhound, Branch to Branch, Calm Animals, Camouflage, Charm Animal, Conjure Ice Beast I, Crunchy Snow, Dawn, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Divine Inspiration, Ease of Breath, Easy Trail, Embrace the Wild, Endure Elements, Entangle, Exacting Shot, Eyes of the Avoral, Guided Arrow, Guided Shot, Handfire, Hawkeye, Healing Lorecall, Hide from Animals, Hunter`s Mercy, Ice Skate, Instant Search, Jump, Lightfoot, Longstrider, Low-Light Vision, Magic Fang, Naturewatch, Pass without Trace, Ram`s Might, Raptor`s Sight, Read Magic, Resist Energy, Silvered Claws, Smell of Fear, Sniper`s Shot, Snowsight, Speak with Animals, Speed Swim, Stalking Brand, Summon Nature`s Ally I, Surefoot, Towering Oak, Traveler`s Mount, Twilight Luck, Vine Strike, Wings of the Sea.
Spells Prepared (Rgr —/1): .

Possessions:

Weapons: Sword, short, Masterwork (310 gp); Longsword, Masterwork (315 gp).

Armor: Chain shirt (100 gp).

Goods: Coin: gp (12275) (12,275 gp).

Ziggy

It's Been a Mad Falling Out Lord Max RichardFlaig